Oct
03

Games and disabilites: Thoughts about suitable games

If we are to practice what we preach about games as a central part of our culture, we need to think about accessibility as more then access to large customer groups with credit cards.

To my knowledge there are no games specifically designed for mentally disabled people (but would more than anything love to be proven wrong! If you know of such titles: please notify me). Considered what a small, yet diverse group we are talking about, it is perhaps not surprising that players with handicaps (particularly mental ones) are not considered a “hot” market. However, with the ongoing changes to the games industry, with the rise of both indie games developers and a serious games industry, we might be at a time where we can truly embrace the idea of games as something for everyone.

Just because I don’t know of any specific game titles for this group, doesn’t mean that there aren’t suitable titles out there. So I am considering some game features that could be suitable and in such; help my search in finding the right games.

Of course these features are based on my personal perceptions and understandings of mental disabilities. As I said, it is a very diverse group that covers anything from requiring assistance with pretty much everything, to those with their own jobs and houses (though usually within a supported framework). For this little mental exercise I should therefore point out that I have the latter in mind, with the idea that the game should initially be played with assistance –but with the goal of it becoming an independent activity with time/training/play. A mentally disabled person may have the cognitive capabilities of a child, with limited literacy (both digital and traditional), but will still have a lifetime of experiences that means that their actual cognitive abilities are higher than that of a child.

The things I have considered as important features for a game that could work well for mentally disabled players might first come across as a list of traits for casual games or childrens games. And honestly I think the solution is somewhere in between. However, casual games can be quite complex, just not require much time or intensity, and children’s games can have themes or other features that are simply not suited for adults. So, getting the “right mix” will be the key.

Here is my first attempt to make a list of game features that support mentally disabled players:

  • -          Recognizable themes (sports, music, hobbies, movies, celebrities)
  • -          Game pace is set by the player
  • -          Low demand for eye hand coordination
  • -          Minimal interface
  • -          Minimal text (preferably voice acting)
  • -          Easily translated/adapted into other languages
  • -          Intuitive/easily recognizable game rules (low level of abstraction and complexity in the game rules)
  • -          Little need for strategic choices (as in planning ahead, min/maxing)
  • -          Forgivable design (the possibility to redo important choices if wanted)
  • -          Co-op functionality
  • -          “Show and tell” features (f.ex automatic screenshot at the end of a level that is kept in a photo book)

I believe that the main obstacle in designing games for mentally disabled people, is making sure that the designers understand their target audience/users/players and their special needs. However, the call for specialized knowledge might also be the solution to the problem:

There are many interest groups, companies and researchers working on how to generally improve the quality of life for the handicapped. I also know that there are many budding indie game companies out there, just looking for an investor, partner or niche that can give their business an edge.

Perhaps we should get them on a date?

Sep
25

3 pieces of software that made my life easier and my work better

I love the discovery process that precedes new additions to my everyday life. There is something special about finding a new fascination, interest or tool that is intriguing enough for me to make it a permanent thing. It is of course more fun when I can delude myself into thinking that the discovery is due to my own excellent sense of style, trends and design – but like most other people  I rely on lists of other peoples favorites.

It wasn’t until I started listing my favorite software programs that I realized they all had one important thing in common: they were all about synching data between different computers. That, and they are all free.

As someone with flexible working hours and workplace (and a somewhat underdeveloped sense of organization), I often found myself missing files when and where I needed them. Loosing edits on papers or photos of family because I simply could not remember where it was saved on what computer. However, with these small, free programs, I stay “in synch”.

Dropbox

Dropbox lets you basically have a virtual folder for all kinds of files, which is (like the others) based on cloud computing. It is easy to install and the design is intuitive. No need to remember to synch, or do lots of logins. Just save what you want in the dropbox folder, and the rest is automatic.

For me it started with just a few things like news stories and backups of current work, but it quickly ended up as my primary folder for all of my documents and pictures. This month I paid for an upgrade, increasing my storage capacity from 2GB (free) to 50GB, and I am currently uploading files from all three of my computers – watching in delight as it is all gathered in one spot.

tl;dr Before: Lots of similar sounding folders on several computers at home and work but with different content – so things get lost Now: Its all in one place and I am actually able to organize the quickly growing documentfolders.

Evernote

Everynote is simply a program that lets you make notes, with the possibility of adding both pictures, pdfs, links and more into the notes, and sync it between different units. It has many fancy functions I have not really checked out, but the basic features are easy to use (making notes, adding content, organizing them) and best of all: it is also available as a smartphone app.

I have tried similar programs before, but it was the cloud computing+ smartphone app that made it an actual working combo for me. I make to-do-lists, keep a list of good quotes, note down names of good wines, lists of articles I want to read to lists with ideas for blogposts. And since I have my phone with me at all times, I also have these notes and lists with me at all times.

tl;dr Before: Scribbles everywhere, stressing about trying to remember anything important Now: Open phone, then read what to do or add a thought for later

Zotero

Zotero is a citation tool that is installed as a browser and wordprocessor plugin. It is compatiable with most common citation formats, allowing for the digital import of references as well as websites and other documents. You can put on tags, attach files and make your own notes. You can import libraries from other referencing tools, and

I am not going to make a big argument for Zotero over any other referencing tool, but argue the need to use one in the first place. It changed how I read academic literature (immediately adding the rerence to my zotero library, making notes while I read cause I know I will be able to find them again) and how I write (doing literature searches in my own library, citing easily and more freely then without it).

tl;dr Before: Lots of paper drafts with “fix it put in reference here” notes. Now: Reference is put in straight away, making the bibliography is pressing a button

Discovering these programs was a joy. I hope they will bring some joy for you too!

PS

As an STSer who continually fights the good fight against technological determinism I need to comment on my own title. Because it does imply that somehow these technologies changed my life on their own, and that is of course a false assumption.

Sep
06

Friends, “AI” and everyday life. Immediate reflections about Sims Social aka Facebook Sims

The Sims was released in 2000 and its popularity baffled both game designers and players. Games were supposed to be about fantasy, adventure and challenges no? At the time we conceptualized games as an escape from everyday life, but in the middle of this was The Sims: a successful game about cleaning the house and getting married. Eleven years later The Sims Social is released for Facebook. But, in a time where seemingly everyone goes online to do repetitive and mundane tasks (such as harvesting tomatoes) –  does this game really have something new to offer?

I am on Day 4 of playing The Sims Social (TSS). So far I have done pretty much the same as I have done before in other Sims games: expanded the house, learned skills and talked to neighbors. The interface is clunky, the bugs are plentiful and most features from previous Sims games have been dumbed down. So why on earth play this game?