Sorry about the QQ.

It dawns on you as the battle tethers to an end and you retreat battered and bruised to your corner. It’s a rather painful realization. Far from a proud moment, the insight strikes at full force:

That QQ was my fault.

Not only was it my fault, but it was way over the top. I simply overreacted, and it is no one to blame but myself. Shitty moment indeed. It’s always nice when the noobishness, the QQ, the drama or the fail stem from someone else; to be in the Island of Absolute Right and rule it supreme, simply poking fingers at those who stand in the fire, troll or winds up the emo. But it’s not always someone else.

I for one tend to overreact to criticism, desperately trying to prove that in no way was I wrong and if so: it was not my fault. Of course I like to be challenged, so just cause I hate people telling me where I’m failing doesn’t mean I stay away from those situations. In fact, I seek them out (as proved by choice of career and things such as volunteering to lead raids….).  This invariably leads to moments where I am the one flaming up the situation, the one that take things a bit too far. From not letting a discussion die out, to snapping at someone providing a suggestion at a really bad time. We all do at some point or another, but the real question is: what do you do afterwards?

Just say you are sorry

Sorry is a much used word (soz I pulld!), but a sincere apology is rarer to come across. In WoW where the stereotypical alpha male behaviour of “I’m right, fuck off!” (though often rephrased to take more space and in a more polite tone) is the start and end of many conflicts. It’s a tactic I have used to great success myself in PuGs and other fleeting player encounters. But, it doesn’t work when your supposed to meet them again tomorrow night, and the night after, and the night after etc… In such, I have found that a proper apology goes a long way.

Admittance to mistakes needs to be used sparingly (unless everyone is open about theirs), to not end up looking like one who makes errors all the time. But a whisper saying “Hey, sorry about being cross earlier” have for me invariably lead to nice conversations. After all, who don’t like being told that they were right?

Yeah, I’m sorry about the QQ

And if you were looking for some kind of miracle cure to remove the QQ or to get you out of trouble when your the QQ-master, I’m sorry to disappoint you. To offer such a simple solution as an apology, is perhaps redundant. But, have you ever seen an apology in AV? When did you last see one in trade? The emphasis on being professional gamers who have learned how to “l2p”, is leaving less room for trial and error. Less room for making mistakes, admitting to them and moving on. So, perhaps we should go granny on each others asses, and just say we’re sorry?

The end of WoW?

No game company will tell that they are on the decline, no company will say if players are leaving. So how can we know when a game looses its potency?

Wolfshead has used the tool Alexa to determine the use of the official World of Warcraft webpage, and looking over the last 22 months there has been a decline in the use of the webpage. So, does this mean that the peak has been reached? Is the largest MMORPG on the market ready for retirement?

The use of this tool is quite fascinating, and good effort on Wolfsheads part on trying to think outside the box. But what has he really found?

The use of the american World of Warcraft webpage has declined.

As Tobold commented, thats only one segment of the WoW player base. The European playerbase might be different, and who really knows whats going on in China.

All MMORPGs have fluctuations, simply cause very few people limited themselves to one playstyle during their “playing career”. Due to change in game design, a change of RL situation or perhaps a wish to explore the game in a different way (or all three) a player will change. It is very possible to spend years beeing a casual gamer, then decide to go hardcore. Just like someone who has never tried RP before decides to give it a shot, and someone who spent all their time playing cuts down to a bare minimum. If it is one thing that is predictable about MMORPGs and their users is that it is not static…

The use of a webpage doesn’t tell about the use of a game. Since WoW was launched, a massive quantity of other online foras have emerged. If you want news, sites such as MMO-Champion or WoWInsider will be just as updated. If you have questions about your character, go to the Elitist Jerks forums rather the the official forum. Then there is ofcourse the many bloggers, tweeters etc etc. It is very possible that what Alexis.com is charting, is a change in where players find their information about the game.